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Text in Russian: KOI|WIN|LAT|MAC|ALT
Furry Joker Club
Preference Card
Game
Problems
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User: | vpertsel |
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Furry Joker is lynx-friendly and is proud of it!
Lynx dictionary:
| -- | 7 and Jack
of Spades |
| -- | 8 and Queen
of Clubs |
| -- | 9 and King
of Diamonds |
| -- | 10 and Ace
of Hearts |
Problems
01. Declared: 8 with clubs as trumps. How many tricks can the opponents
win?
1 hand
declarer
3 hand
Discarded: 9 and 8 of hearts.
Furry Joker answers
02. Declared: 7 with clubs as trumps. How many tricks can the opponents
win?
1 hand
declarer
3 hand
Discarded: 8 and 7 of hearts.
Furry Joker answers
03. Declared: 8 with clubs as trumps. How many tricks can the opponents
win?
1 hand
declarer
3 hand
Discarded: 7 and 8 of hearts.
Furry Joker answers
04. Declared: 7 with clubs as trumps. How many tricks can the opponents
win?
1 hand
declarer
3 hand
Discarded: 7 and 8 of hearts.
Furry Joker answers
05. Declared: 6 with clubs as trumps. How many tricks can the opponents
win?
1 hand
declarer
3 hand
Discarded: 7 and 8 of hearts.
Furry Joker answers
06. Declared: 6 with clubs as trumps. How many tricks can the opponents
win?
1 hand
declarer
3 hand
Discarded: 7 and 8 of hearts.
Furry Joker answers
07. Declared: 8 with clubs as trumps. How many tricks can the opponents
win?
1 hand
declarer
3 hand
Discarded: 7 and 8 of hearts.
Furry Joker answers
08. Declared: 9 with clubs as trumps. How many tricks can the opponents
win?
1 hand
declarer
3 hand
Discarded: 7 and 8 of hearts.
Furry Joker answers
09. Declared: 7 with clubs as trumps. How many tricks can the opponents
win?
1 hand
declarer
3 hand
Discarded: 7 and 8 of hearts.
Furry Joker answers
10. Declared: 6 with clubs as trumps. How many tricks can the opponents
win?
1 hand
declarer
3 hand
Discarded: 7 and 8 of hearts.
Furry Joker answers
11. Declared: 6 with clubs as trumps. How many tricks can the opponents
win?
1 hand
declarer
3 hand
Discarded: 7 and 8 of diamonds.
Furry Joker answers
12. Declared: 7 with clubs as trumps. How many tricks can the opponents
win?
1 hand
declarer
3 hand
Discarded: 7 and 8 of hearts.
Furry Joker answers
13. Declared: 7 with clubs as trumps. How many tricks can the opponents
win?
1 hand
declarer
3 hand
Discarded: 7 and 8 of hearts.
Furry Joker answers
14. Declared: 6 with clubs as trumps. How many tricks can the opponents
win?
1 hand
declarer
3 hand
Discarded: 7 and 8 of hearts.
Furry Joker answers
15. Declared: 6 with clubs as trumps. How many tricks can the opponents
win?
1 hand
declarer
3 hand
Discarded: 7 and 8 of hearts.
Furry Joker answers
16. Declared: 8 without trumps. How many tricks can the opponents
win?
1 hand
declarer
3 hand
Discarded: 9 of spades and 7 of clubs.
Furry Joker answers
17. Declared: 6 of diamonds. How many tricks can the opponents win?
1 hand
declarer
3 hand
Discarded: 8 and 9 of clubs.
Furry Joker answers
18. Declared: 6 with clubs as trumps. How many tricks can the opponents
win?
1 hand
declarer
3 hand
Discarded: 7 and 8 of hearts.
Furry Joker answers
19. Declared: 6 with clubs as trumps. How many tricks can the opponents
win?
1 hand
declarer
3 hand
Discarded: 7 of diamonds and 7 of hearts.
Furry Joker answers
20. Declared: 6 with clubs as trumps. How many tricks can the opponents
win?
1 hand
declarer
3 hand
Discarded: 7 of diamonds and 7 of hearts.
Furry Joker answers
21. Declared: 6 with clubs as trumps. How many tricks can the opponents
win?
1 hand
declarer
3 hand
Discarded: 7 and 8 of hearts.
Furry Joker answers
22. Declared: 7 with clubs as trumps. How many tricks can the opponents
win?
1 hand
declarer
3 hand
Discarded: 7 and 8 of hearts.
Furry Joker answers
23. Declared: 7 with clubs as trumps. How many tricks can the opponents
win?
1 hand
declarer
3 hand
Discarded: 7 of diamonds and 9 of hearts.
Furry Joker answers
24. Declared: 9 with clubs as trumps. How many tricks can the opponents
win?
1 hand
2 hand
declarer
Discarded: jack of diamonds and 8 of hearts.
Furry Joker answers
25. Declared: 7 with clubs as trumps. How many tricks can the opponents
win?
declarer
2 hand
3 hand
Discarded: 7 and 8 of hearts.
Furry Joker answers
26. Declared: 6 with clubs as trumps. How many tricks can the opponents
win?
declarer
2 hand
3 hand
Discarded: jack and queen of hearts.
Furry Joker answers
27. Declared: 6 with clubs as trumps. How many tricks can the declarer
win?
declarer
2 hand
3 hand
Discarded: 7 of diamonds and 7 of hearts.
Furry Joker answers
28. Declared: 7 with clubs as trumps. How many tricks can the opponents
win?
declarer
2 hand
3 hand
Discarded: jack and queen of hearts.
Furry Joker answers
29. Declared: 7 with clubs as trumps. How many tricks can the opponents
win?
declarer
2 hand
3 hand
Discarded: jack and king of diamonds.
Furry Joker answers
30. Declared: 8 with clubs as trumps. How many tricks can the opponents
win?
declarer
2 hand
3 hand
Discarded: 7 and 8 of hearts.
Furry Joker answers
31. What trumps to choose?
declarer
2 hand
3 hand
Discarded: 10 and queen of hearts.
Furry Joker answers
32. How many tricks to declare?
declarer
2 hand
3 hand
Discarded: 7 of diamonds and 7 of hearts.
Furry Joker answers
33. What pair of cards to discard?
Furry Joker answers
34. What pair of cards to discard?
Furry Joker answers
35. What pair of cards to discard?
Furry Joker answers
36. How to play respassee correctly?
1 hand
Furry Joker answers
37. How to play respassee correctly?
Furry Joker answers
38. Declared: 7 with clubs as trumps. How many tricks can the declarer
win?
declarer
2 hand
3 hand
Discarded: jack and king of hearts.
Furry Joker answers
39. Declared: 8 with clubs as trumps. How many tricks can the declarer
win?
1 hand
declarer
3 hand
Discarded: 7 and 8 of hearts.
Furry Joker answers
40. Declared: 9 with no trumps. How many tricks can the declarer
win?
declarer
2 hand
3 hand
Discarded: 7 of hearts and 7 of spades.
Furry Joker answers
41. Declared: 9 with clubs as trumps. How many tricks can the declarer
win?
1 hand
2 hand
declarer
Discarded: 7 and 8 of spades.
Furry Joker answers
42. Try to play 7 (with any trump You want).
declarer
2 hand
3 hand
Furry Joker answers
43. How many tricks can the declarer win?
declarer
2 hand
3 hand
Furry Joker answers
44. Declared: 6 with clubs as trumps. How many tricks can the declarer
win?
1 hand
declarer
3 hand
Discarded: 7 of hearts and 8 of diamonds.
Furry Joker answers
45. Declared: 6 with clubs as trumps. How many tricks can the opponents
win?
1 hand
declarer
3 hand
Discarded: 8 and 9 of hearts.
Furry Joker answers
46. 9 of diamonds was declared by mistake, and was won. What is the
layout?
1 hand
Furry Joker answers
47. Declared: 6 with clubs as trumps. How many tricks can the opponents
win?
1 hand
2 hand
declarer
Discarded: 7 and 8 of hearts.
Furry Joker answers
48. You are the first hand. How many tricks to declare?
Furry Joker answers
49. Ed. Lasker. Misere. How many tricks can You force the declarer to
take?
1 hand
declarer
3 hand
Discarded:
Furry Joker answers
50. Combine the remaining cards so, that the declarer would be able to
play the highest possible game.
Furry Joker answers
51. You are playing the first hand and have just bidden to play 9. The
widow you have received contained 7 and 9 of hearts. What should the layout
be to allow You to win the current deal?
Discarded:
Furry Joker answers
52. Declared: 6 with spades as trumps. How many tricks can the declarer
win?
1 hand
declarer
3 hand
Discarded:
Furry Joker answers
53. You are playing misere the first hand. What cards to drop?
Furry Joker answers
54. The real player of the previous misere had Discarded 8 of spades and
10 of hearts, and lead the first trick with 7 of clubs. How many tricks can
he get?
Furry Joker answers
55. Spades are the trumps. First hand leads. The declarer is playing the
third hand. The goal is not to concede a single trick to the declarer.
1 hand
2 hand
declarer
Furry Joker answers
56. Could the situation from the previous task happen in a real game?
Furry Joker answers
Furry
Joker answers
- 01. Furry
Joker answers:
- The declarer meant to concede one trick only in spades. The opponents'
idea is to win a second spade trick with a trump, using the right of the
eldest hand to lead to the first trick. They lead the ace of spades, then
lead another spade and take the second trick with a trump. The ace of hearts
makes the third trick. Three tricks total.
Trumping is a widely encountered technique. It should always be kept in
mind by a declarer who is not the eldest hand. The declarer was just lucky
that the ace of hearts was in the third hand and his opponents could not
return the lead to the elder hand to win yet another trick in spades.
- 02. Furry
Joker answers:
- The same method as in the previous deal: the ace of spades, small spade,
the ace of diamonds and the diamond trick again. Four tricks total.
- 03. Furry
Joker answers:
- A little bit more complicated. You can't trump the spades immediately,
but You can regain the lead. Start with a small spade, the declarer takes the
lead and tries to deprive competitors of trumps. The first trick in trumps is
taken by the ace, and the lead is passed to the first hand in the hearts.
The first hand should take this trick by the ace. Again to lead the spades,
and the small trump wins the trick. Three tricks total.
- 04. Furry
Joker answers:
- Lead the ace of spades, pass the lead in the hearts by the ace to lead
again in spades. Three tricks total.
- 05. Furry
Joker answers:
- Lead twice the spades. The declarer should put either the jack or the
king before the junior hand puts the ace or the queen -- 2 tricks in spades,
then pass the lead by the king of hearts to the ace, and lead the spade
again. Five tricks total.
- 06. Furry
Joker answers:
- Lead twice the spades. The declarer should put either the jack or the
king before the junior hand puts the ace or the queen -- 2 tricks in spades,
then lead the spades again -- the first hand puts the king of trumps, and,
doesn't matter, what the declarer puts, the opponents wins 2 tricks in
trumps, and the 7 of diamonds remain. Five tricks total.
- 07. Furry
Joker answers:
- You should have the lead in the correct hand in order to revoke. That is
why the first lead is made with the 9 of spades. The declarer takes the trick
and leads the trump. Take it with the ace and pass the lead to the first hand
in spades with the ace. Lead the 10 of spades. Three tricks total.
- 08. Furry
Joker answers:
- Lead the spade, meaning to take the second trick in spades with a trump.
The declarer has to return the lead in trumps -- lead the spade again. Two
tricks total.
- 09. Furry
Joker answers:
- The best is to lead a spade -- meaning to trump it later. If the declarer
takes the trick with the ace and leads a trump, the first hand over-trumps.
Then to lead a spade twice (four tricks total).
The only thing the declarer can oppose is to concede the first spade
trick and to take the second one, in order to prevent passing the lead to the
third hand. If so, the opponents should take the first trick by the king and
respond with the spade immediately. After gaining the first trump trick, they
can pass the lead with the diamonds to the third hand, and to lead the
remaining spade. Four tricks total.
- 10. Furry
Joker answers:
- This is the example of the situation, when the trumping is bad. The
declarer has not enough of trumps. If the opponents will trump the spades,
the declarer do not have to play them himself and he gets six tricks. It is
better to play diamonds in order to leave no illusions for the declarer to
win the trick by the king. Then to play hearts to remove the declarer's
trump. Six tricks; the declarer lacks two.
Such a "trump racing" is a technique used when the declarer has long
non-trump suits, and he concedes tricks in those suits.
- 11. Furry
Joker answers:
- The declarer has chosen the wrong trumps. It is better to make trumps the
weaker of the long suits. If You trump the spades, You will win five tricks.
Otherwise -- six tricks; the declarer lacks two.
- 12. Furry
Joker answers:
- If You trump the spades, passing the lead in hearts, You will win four
tricks. If You "race in trumps, leading diamonds, You will win six.
- 13. Furry
Joker answers:
- Declarer threatens to force opponents to trump the useless seven of
diamonds. The opponents need to lead a trump twice, to take the trump trick
with the queen of clubs. Then the declarer wins seven tricks. Otherwise he
wins eight, because the queen of clubs should be put on the third diamond.
Three tricks.
Such a trick overlapping is a technique used when the declarer concedes
tricks both in trumps and non-trumps. The opponents may oppose it by leading
the trump themselves.
- 14. Furry
Joker answers:
- If the opponents trump the jack of spades, they win five tricks.
Otherwise, four only, because the king of clubs will take the third diamond.
- 15. Furry
Joker answers:
- The opponents should choose the lesser from two evils. If they lead the
trump themselves, thy lose one trick, because they lose the opportunity to
under-trump the ace with the seven. If they allow the declarer to finish
their trump with the spades, they lose two. They win five tricks, if they
trump themselves, starting with the king. It is clear, that they can not lead
the seven of trumps (and play the diamonds as well), because the declarer
will over-trump it with the small card. (Respectively, the declarer will put
the seven after the ace of diamonds, winning, with the king, the trick, which
he should not win.)
We may conclude, that he, who leads some suit, suffers the losses, that
are lesser, if his cards are more dense -- the cards are ranked in sequence.
- 16. Furry
Joker answers:
- The declarer meant to concede one trick to the king of spades, and one to
the queen of hearts. The opponents cannot lead neither spade (because the
declarer will beat the king with the ace, and the smaller spade with a
queen), nor the heart. So they just give a trick to the declarer in the third
suit. He takes off all the clubs and diamonds. The first opponent has to
keep two spades and three hearts. When there will be only five cards left,
the declarer leads the hears three times, giving the trick and the necessity
to led to the owner of the king. So, the queen makes a trick. One trick only.
- 17. Furry
Joker answers:
- The main difference from the previous case is that the opponents get the
first trick in the suit, and may pass the lead to the third hand. In order to
be able to do this, they have to lead the clubs immediately to deprive the
declarer of the ace. He needs to trump, otherwise the first opponent will
return the lead in clubs to the trump. The first hand should put the junior
spades in return to the fourth and fifth trump. The third hand has to keep
all the clubs. Now the declarer has concede two tricks to two aces. Then the
first leads the remaining club, and the third takes two more tricks. Four
tricks total, otherwise the declarer may repeat the previous method.
- 18. Furry
Joker answers:
- If the declarer played the eldest hand he would win five trump and two
diamond tricks. (Generally speaking, the five trumps without a queen concede
a trick if and only if all three remaining trumps are in one hand). The
opponents' idea is to use the situation when the third spade trick will cause
both the declarer and the third hand to trump. So, the declarer has either to
concede a trick, or to put the senior trump, which makes the queen win a
trick. One more trick is got in diamonds, which are unable to finish the
queen. Four tricks total.
- 19. Furry
Joker answers:
- If the opponents are passive, they win two trump and one spade trick. It
is necessary to trump a spade. Lead an ace of spades, small spade, the
declarer trumps, the opponents lead the last spade -- four tricks.
Note the wisdom of the declarer, who has made the weak, but long suit to
be trumps.
- 20. Furry
Joker answers:
- The problem is similar to the previous, but both senior trumps are in the
third hand. The first spade led should be small, to leave an opportunity to
pass the lead in spades. Lead seven of spades, the declarer trumps, the
opponents takes the trick, lead the small spade, take it by the ace, last
spade -- four tricks.
- 21. Furry
Joker answers:
- Lead the spades twice, pass the lead in hearts, the spade again. After
winning the trick in trumps, return the lead in hearts and wait when the
declarer plays the diamonds. Six tricks total, otherwise, five.
- 22. Furry
Joker answers:
- Nine of hearts, the declarer puts the king, take a trick by the ace. Ten
of spades, take by the ace, the declarer puts the jack. Ten of hearts -- and
two of the opponent's trumps win a trick.
- 23. Furry
Joker answers:
- Trump the spade and take two trump tricks immediately, in order not to
let the declarer to finish it with non-winning eight of diamonds. Five tricks,
while the passive play brings four only.
- 24. Furry
Joker answers:
- If both players are opposing the declarer and are playing with the cards
closed, then the declarer takes nine, because it is natural (but not
obligatory) for the first to lead the spade. If they play with the cards
opened, they lead the heart and the declarer have not enough trumps, winning
four tricks only.
- 25. Furry
Joker answers:
- Trump three times and lead a spade. Then the declarer wins seven.
- 26. Furry
Joker answers:
- Trump two times and lead a spade two times (You may play spades before
the trumps as well). Then the declarer wins six.
- 27. Furry
Joker answers:
- If the opponents want to win 3 spade tricks, they should beat the king by
the ace, and the jack with the queen. But the queen is the second in the
suit. The declarer trumps thrice, then leads the seven of spades. The next
spade led should be a king, the queen of spades goes out -- and the jack
makes a trick. Six trick total.
If it was the ace to be second in suit, then the order of playing should
be: seven, jack, king.
- 28. Furry
Joker answers:
- If the opponents want to win 3 spade tricks, they should beat the king by
the ace, and 9 and 10 with the jack and with the queen. But the jack and the
queen are the only two cards. in the suit. The declarer trumps, then leads
the king of spades. The ace and the jack go out, and there remain the queen
only against 9 and 10. The declarer wins eight tricks.
- 29. Furry
Joker answers:
- As in the problem 28: to trump, the queen and the jack of spades, and
eight of spades makes a trick. The declarer wins eight tricks.
- 30. Furry
Joker answers:
- As in the problem 28: to trump, the ace and the queen of spades, and ten
of spades makes a trick. The declarer wins nine tricks.
- 31. Furry
Joker answers:
- If the declarer makes the clubs to be trumps, then he wins five tricks
only. The opponents will respond in spades and hearts to each diamond trick,
and the declarer will be in short of trumps. If the diamonds are trumps, then
he wins seven tricks in the worst case.
- 32. Furry
Joker answers:
- Only seven "with no trumps". The third hand can concess the first trick in
the red suit, and then discard all the low rank cards in another red suit.
But, knowing the deal, it is possible to get eight. Take six
tricks in the black suits, and then lead the suit, either diamonds or hearts,
which is not shorter at the declarer hand than at the third hand.
- 33. Furry
Joker answers:
- It is better to discard two diamonds. They make a trick only if the
opponents err. If You have left two diamonds, You need to take into
consideration the possibility of all three remaining clubs in one hand, and
to declare 6. If You have left three spades, You may declare 7 of clubs,
because You have a chance to finish the third trump with the third spade.
- 34. Furry
Joker answers:
- It is better to discard one diamond and on heart, not two of the same
suit. There are enough chances, that the third diamond or hear of the
opponent will cause over-trump, and bring them an extra trump trick.
- 35. Furry
Joker answers:
- If You are playing the elder hand -- discard two diamonds, otherwise
discard two spades. This trio of spades will be certainly trumped, but it is
the trick for sure for the elder hand. This trio of diamonds gives some
chances for the trick in any case, but for the third hand those chances are
higher.
Nevertheless, You can not rely upon the diamond trick here, except for
such risky flavours of the preference, as "4-12", and You should declare six
only. Then, the extra trick gives the chance to "punish" the opponents.
- 36. Furry
Joker answers:
- Lead the king of spades, then ten of diamonds. If the partners answer in
spades, discard the king of clubs; if they answer in clubs, take a trick with
the king and lead the small club.
The first lead tells the experienced partner, that spades are in short.
- 37. Furry
Joker answers:
- Lead the spades twice -- two tricks. Otherwise You will get four. The
partners will take two diamond, two hearts and two clubs tricks and return
You the lead. There are almost no chances to discard the second spade at the
third diamond or heart trick.
- 38. Furry
Joker answers:
- The declarer's goal is to make his opponents lead the diamonds. To trump
four times, and to lead seven of spades. The second hand remains with the
king and the queen of spades, the jack and the king of diamonds and the queen
of hearts. The best lead is the spade. The declarer takes it and trumps. If
the second discards a spade, eight of spades makes a trick, if diamond --
then the ace and the queen of diamonds make two tricks, if he disscards the
heart, then lead eight of spades and get two tricks with the ace and the
queen of diamonds.
- 39. Furry
Joker answers:
- The opponents' goal is to trump the spades. Lead the seven of spades. If
the declarer takes the trick with the ace, then they will sicceed, trump the
spades, and the declarer wins seven only. But if he concedes with the queen
of spades, then he wins eight.
- 40. Furry
Joker answers:
- All the whists are in ther second hand. The way to get nine tricks is to
make it lead the spades. In order to do that, You should not allow him to
discard spades, and always to lead those suits, in which the declarer has not
less cards than the second hand. Lead twice diamonds and twice hearts. The
second should discard a diamond, one spade and two clubs. He cannot discard
one more spade, because the third spade will make the trick otherwise. Then
lead the clubs 3 times. The second hand remains with the marriage and a small
spade. Leading the jack of spades achieves the goal. The opponent has to take
the trick with the queen and has to lead. The declarer beats the king with
the ace, and the small -- with ten.
- 41. Furry
Joker answers:
- The rare case when the first opponent has to pass, and the second -- to
whist alone. Finishing the declarer's trumps, he leaves four tricks to him.
If they whist together -- nine tricks. If the first hand remains in the
game, either actively or in the passive form, it can not lead the spades.
- 42. Furry
Joker answers:
- Discard two hearts and declare seven with diamonds as trumps. Lead a club
first. The fact that the senior trumps are in the opponents hands does not
matter. The "trump race" is the main thing that counts here.
- 43. Furry
Joker answers:
- If the declarer tries to discard two hearts and declare seven with
diamonds as trumps, as in the previous problem, then the opponents will try
to overtrump in hearts. Suppose the diamonds are trumps. The club is led.
Respond with a heart. The declarer responds with a club. The lead is in the
second hand. Respond with a heart: the queen of diamonds make a trick.
Respond with a spade, and all the remaining tricks are lost by the declarer.
Two tricks in that variant. That means -- six tricks and the clubs are the
trumps. Neither two hearts, nor three diamonds give a considerable chance for
the trick here.
- 44. Furry
Joker answers:
- Declarer can easily finish the queen of clubs with the second diamond.
Thus, three trumps and two acses make five tricks for him. In order to win
the deal, he needs to win a trick either with the queen of spades or the king
of hearts. The most difficult variant is when the first hand leads with the
ace and the queen of clubs, passing the lead to the declarer. He responces
twice in diamonds. The opponents have to lead the diamond, the declarer
trumps. The first hand remains ether with two spades and two hearts, then
leading two spades wins the deal; or with three spades and the ace of hearts.
Then leading nine of hearts makes seven.
- 45. Furry
Joker answers:
- The passive game yields three tricks. It is necessary to trump spades.
Lead a spade, The declarer takes and trumps. Lead a spade again, then pass
the lead to the third hand in hearts. The spade again -- four tricks.
- 46. Furry
Joker answers:
- Eight and nine of diamonds discarded, each of opponents has two diamonds.
- 47. Furry
Joker answers:
- Lead the spade. (You may lead the ace of hearts, and a diamond before,
but then immedeately the spade. If the declarer leads the diamond, then the
spades are trumped. If he trumps, then the king of clubs make a trick. Four
tricks total, three otherwise.
- 48. Furry
Joker answers:
- If the opponents play with their cards opened, then nine tricks at the
first hand with no trumps. Let one player have the king, the jack and a small
heart. (Otherwise -- either the queen or ten make the ninth trick. For
example, if the king is the second, then lead the cards in the following
order: ace, ten, queen.). Lead those suits, in which the declarer have not
less cards and wait untill the opponent remains with either two hearts, or
with three hearts only. In the last case lead ten and win the two remaining
tricks.
My experience, however, shows, that the experienced players understand,
that the king of hearts is a whist, and do not open their cards, waiting for
the mistake of the declarer with no risk.
- 49. Furry
Joker answers:
- If You want to give a trick to the declarer with eight, You need to
discard all the cards of this suit from the hand without seven. If You
discard spades or clubs to the diamond tricks, You give the declarer an
opportunity to discard that suit also, because he already knows the intention
of his opponents.
The first idea is in discarding hearts to the diamond tricks, thus
making a choice later, when the first hand leads the hearts. This technique
is called "postponed discarding".
You need to discard three cards. The second idea is to discard and to
allow the declarer to discard also. This technique is called "dummy discarding".
The third hand discards after the declarer, and knows, what suit is left.
If the declarer discards eight of spades, the third hand discards clubs,
and vice versa. Then lead the hearts twice and discard the remaining cards in
the suit. Three tricks to the declarer seem to be unavoidable.
The declarer, however, knows, that he will fail. The third idea is to
discard the "dead" suit. Thus, he discard a heart to the fourth diamond
trick and gets two tricks only.
- 50. Furry
Joker answers:
- Mizere is possible! Example:
declarer
2 hand
3 hand
snos
Lead the king of spades and You have no tricks!
- 51. Furry
Joker answers:
- Here is the layout:
declarer
2 hand
3 hand
snos
Take the club, diamond and two spade tricks, and lead the spade. The last
is clear.
- 52. Furry
Joker answers:
- Trumping the clubs is impossible: all the tricks are taken by the first
hand. If the opponebts try to make a trump race, the declarer leads the trump
two times with no fear. He will discard the unnecessary nine of hearts to the
third diamond trick. Seven tricks total.
- 53. Furry
Joker answers:
- It is better to discarded the nine of hearts and one of aces. The eight
is necessary to make a lead. It is a bad thing to lead a diamond, because
there is a signifficant chance, that all three remaining diamonds are in one
hand.
- 54. Furry
Joker answers:
- The deal might be as follows: (the spades and the hearts do not matter)
declarer
2 hand
3 hand
snos
To take the first trick by the queen and ten of clubs. Lead ten of diamonds
and eight of diamonds from the third hand. The second hand should lead. Eight
of clubs, and discard the queen of diamonds from the third hand. Eight tricks.
It is worth to note that the declarer may take the second trick, but he
can not take the eight of clubs, because the queen woill be discarded. If he
leads a diamond, the opponents may pass the lead to the second hand in spades
and lead that eight of clubs. Seven tricks quaranteed.
- 55. Furry
Joker answers:
- Lead the club and take the trick by the ace of spades (the declarer has to
put the ace of clubs). Lead the ace of hearts and take one heart trick. Lead
the seven of trumps, and take two trump tricks. Lead the nine of clubs and
the rest depends on what the declarer will discard.
If he discards a heart, lead the heart, If he discards a diamond, lead the
diamond and take the trick with the ace. Then lead the remaining diamond.
- 56. Furry
Joker answers:
- What can the three already played tricks be? We lack of five clubs, and
two of all other suits. Any trick taken should contain either three cards
of the same suit, or two clubs and one trump (from the second hand). Where can
the four red cards be? Only two of them could be discarded by the declarer.
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